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Level Assembly and Lighting - Week 3 Project

This was oddly my favorite project to see completed. I say oddly because lighting is not my strong point when it comes to creating but as I do light more I am sure I will progress and get better. For this project we were tasked with trying to recreate a reference photo and once completed it felt rewarding. From the emissive map to the lights it was all around a good experience. One thing I did learn as a tool in Unreal was the post process volume and how many different options it has. The one post process I messed with was the bloom effect for this project but I did want to try lens flares, possibly for my next project.